You can do this by opening Visual Studio (VS) IDE and entering the license in the 'PVS-Studio|Options.|Registration'. To work fully with PVS-Studio, you need to enter a license. The last point is responsible for integrating the PVS-Studio plugin into the Visual Studio IDE, through which it is convenient to work with the error log and with the general settings of the analyser itself. In order to be able to analyse projects created in UE, you need to select the following components when installing PVS-Studio: "C and C++ Compiler Monitoring" and "Integration with Microsoft Visual Studio (Visual C++/C#)". ![]() The easiest way to install the PVS-Studio analyser is to download its installation file. Please note that this article is an addition to existing documentation on UE projects analysis and doesn't serve the purpose of replacing it, largely borrowing the contents of the documentation. PVS-Studio can help you make your project's code better by finding bugs in it, thereby allowing you to reduce the time you spend on code review. In this article, I'll try to briefly talk about how you can use the PVS-Studio static analyser to check projects created in UE. Errors are best found as early as possible and the best option is to do it automatically - this is where static code analysers come to the aid of programmers. In game development, as well as with any other application, the quality of the code does matter. Check an actual engine used in AAA-games - you're welcome, come up with top errors in the gaming industry - go ahead, find bugs in one of the most popular game engines Unreal Engine (UE) - easy enough. The most recent information about how you can analyze Unreal Engine project using PVS-Studio can be found here.Īn integral part of the series of our articles are topics related to the gaming industry.
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